![]() You can watch a supercut of the episode in the video below: In the episode a female game developer is showcasing her latest game (Notably lacking any form of conflict) at a conference where she is abducted by a group of fans of the fictional game Kill or Be Slaughtered (An obvious take at the Call of Duty franchise), leading the Special Victims Unit to track down her whereabouts. An episode by the name of “Intimidation Game” aired on the 11th featuring scenario that very much reflected the current state of video games at the time. In a slightly more humorous yet damaging portrayal of Gamergate in mainstream media, we’re now going to turn our heads towards the world of Law and Order: SVU. Evidence had been shown pointing towards the firing being linked to GameJournoPros along with the blacklisting back in October, but this was the first time that Allistair had spoken up about GJP and the various members on the list. TechRaptor, a site that had been strongly supportive of Gamergate since its beginnings, interviewed Allistair Pinsof (Former editor for Destructoid) about how he was allegedly blacklisted from gaming journalism as a whole after being fired for looking into a corrupt IndieGoGo campaign. Gamergate’s mailing tactics work was starting to pay off as things started to reach the political realm, but this would be just the beginning of Gawker’s shift into trouble.įebruary begins with a look into some of the underlying effects of the GameJournoPros mailing list. Not only did they update their guide on company disclosures, but the FTC also went and published an article on the concept of native-ads (Ads that resemble the site or medium that’s in use), listing Gawker as an example amongst Buzzfeed and Wired. Meanwhile, the fruits of Operation UV (A project designed at drawing attention to how Gawker Media used affiliated links in their articles linking to a product on Amazon) lead to the involvement of the Federal Trade Commission. Online outlets claimed Gamergate as the source of the posters, but a look into the origin of the posters point it to being linked to an L.A.-based art group imitating the style of street artist Sabo. Black and white posters of Anita Sarkeesian were plastered in the area around the convention hall E3 was taking place, with the caption “FEM FREAK” catching the eyes of viewers. But while people were looking into the games on the inside, someone was taking the fight on the outside. The Electronic Entertainment Expo (E3) once again returned to LA showing off a slew of new video games that would be released within the next year or two, with both announcements of returns of classic franchises like Doom or Fallout and the reveals of new titles like Firewatch or Horizon: Zero Dawn. While December may be the biggest month for video game releases, June is the biggest month for video game news. More game developers like Denis Dyack (Metal Gear Solid 2, Eternal Darkness) and James Desborough (Dungeons & Dragons 3.5, Call of Cthulu 6) spoke up for Gamergate, and the buds of the biggest Gamergate event of the summer were brewing in the background. Meanwhile, on the more positive side of things, Gamergate meetups in Paris, British Columbia, Tel Aviv, Montreal, Denmark, and Victoria without a hitch (And not a word of a bomb threat). The worst thing about the whole situation is that the original story may have been a hoax just to trick both Gawker and Conde Nast, but the damage was done as five more editors would leave Gawker that month. A few days later, Max Read (Editor-in-chief) and Tommy Cragg (Executive Editor) would resign from Gawker as a whole in response to the deletion of the article and would reveal information showing that the article staying up would cost them another large loss in advertiser money (Calling back that the mailing campaigns were working in Gamergate’s favor). The article itself was heavily criticized from several sides for extorting someone’s sexuality for a story, leading to the article’s deletion a day later. Not one to learn from past mistakes, Gawker put out an article on July 16 th, stating that a financial officer for publisher Conde Nast had met with a male gay porn star and solicited him for sexual favors. ![]() They had already reached a certain level of infamy when they were being sued by pro-wrestler Hulk Hogan, but they reached a particularly new level of attention in July. Sure, it’s one of the few things both the Pro-Gamergate and Anti-Gamergate sides can agree to dislike and rag on. I may have been bashing on Gawker Media too hard through this blog.
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The range of issues around food and nutrition is enormous, and all of them need work. I’d like to see agriculture pay much more attention to its environmental impact. I’d like to see workplaces have healthier food. I want to see much healthier, more delicious food in schools. I want people to eat more healthfully, so I want the government to support production of fruits and vegetables to lower their cost, so people can afford to buy them. Which industries do you think need more advocacy? I’m hoping that soda will stand for a much, much wider opportunity for advocacy for food issues. We’re in the middle of a food movement now, where extraordinary numbers of people in the United States are working on improving the food system to make it healthier and to make it more environmentally friendly. I’m hoping it will spread that was another reason for writing. Is that level of advocacy pretty unique to the soda industry? It turned out to be quite a large book-I was surprised! Although there’s lots of pictures, so that makes it a little easier. There’s advocacy to try to reduce tooth decay, to get soda companies to stop marketing to children, to curtail what they’re doing in developing countries, to make them clean up the environmental mess that they make, to lower their carbon footprint, and to put caps on the sizes. What I tried to do in this book was describe the entire landscape occupied by the soda industry, and all of the different places in which advocates are pushing back on it. Many, many books have been written about aspects of the soda industry, but nobody really talked about the advocacy piece. What made you want to write about the soda industry? ![]() ![]() Download Samsung SL-C410W Printer Print Driver 1.02 for MAC (Printer / Scanner). If your printer does not currently have a 64-bit driver available, it might be supported with AirPrint. The following list of printers will be supported in macOS Catalina and will be updated as new drivers release. HP is in the process of updating the Samsung drivers to 64-bit. On the computer, you wish to publish from, start the software program installation, and then download as well as set up the Samsung Xpress SL-C410W complete feature print vehicle driver. Operating System: Mac OS X 10.4 Mac OS X 10.5 Mac OS X 10.6, Mac OS X 10.7 How To Install Printer Software Samsung Xpress SL-C410W. Download Samsung Xpress C410W Printer Print Driver 1.02 for MAC (Printer / Scanner). Samsung c410w driver download mac installer. Related: How to Fix Discord Won’t Open on Windows 10ĭownload the latest drivers, firmware, and software for your Samsung Xpress SL-C410W Color Laser Printer.This is HP’s official website that will help automatically detect and download the correct drivers free of cost for your HP Computing and Printing products for Windows and Mac operating system. Based on these facts, below are the most effective and feasible ways to remove Discord stuck on checking for updates. With deep reflection, you can find that if Discord update failed loops haunts your PC, it either means that the software itself refuses to be updated or the system or programs on your PC prevents Discord from being updated. Checking for updates in Discord failed and this app is just unable to get updated. However, more and more people started complaining that Discord can’t be updated on Windows 7, 8, 10 and Mac systems. Available for Windows, macOS, Linux, iOS, and Android devices.ĭiscord is a boon for games as it enables them to chat in games and share screenshots about games with each other. Download the best app to communicate over video, voice, or text. ![]() FontAgent Pro, from, has been updated to version 1.2, adding automatic activation of fonts in documents created in Adobe Illustrator. The software could already auto-activate fonts in QuarkXpress and Adobe InDesign.FontAgent Pro can help users eliminate corrupt fonts, partial and unmatched fonts, duplicates, unnecessary point sizes, and generate optimized and organized font libraries. You can also use FontAgent Pro to build font libraries and sets, deactivate or activate them as necessary, preview them, and keep open only the fonts you need for current projects.Version 1.2 also improves database management, auto-activation of fonts in Mac OS X documents, printing support for Classic applications, and the ability to differentiate between Mac and Windows True Type fonts with a.ttf extension. ![]() 4A is also introducing a new temporal reconstruction method that offers benefits similar to DLSS. AMD GPU owners are not left out in the cold, though. NVIDIA’s DLSS 2.1 has also been integrated into Metro Exodus Enhanced Edition, giving RTX graphics card users extra performance with little or no discernable drop in image quality. The simulation of bounced light also enhances the effectiveness of reflections across a variety of surface types and works in turn with the new ray-traced reflections to bring the visual presentation of Metro Exodus to levels we might not see toppled by the end of this new console generation. Now, the technology is on display throughout the entire game. The team at 4A incorporated a limited form of ray-traced light simulation from emissive sources in The Two Colonels expansion for Metro Exodus, but the effects were limited to that content. The Metro Exodus Enhanced Edition (right half of the image) provides more realistic scenes without light source leaking or the need for ambient occlusion tricks. Now, scenes can be rendered with an infinite number of bounces, allowing for more realistic shading, colors, and contrast. The original release of Metro Exodus offered a primitive support for real-time global illumination from a few select light sources, but those effects were limited to a single light bounce. The change in how Metro Exodus is illuminated is drastic - so much so that the development team was able to remove all the invisible light sources that conventional rasterized games use to fake the effects of light bounce and ambient occlusion. Advanced ray-traced reflections have also been integrated into the game and will be combined with the existing screen space reflections to enhance the final image. Now, all light sources in the game are fully ray-traced, including emissive sources such as candles, fire, and flashlights. Specifically, massive upgrades have been made to the ray-traced global illumination simulation from the original release. The biggest change coming with the Metro Exodus Enhanced Edition is an overhaul of the game’s lighting. GeForce Now users will be able to play the new version. This new edition of the game will not be available for Linux or Mac users nor will it be playable through Google Stadia. User progress inside of a level remains with the version the save was created on. 4A has noted that saves from these versions of the game will carry over and be compatible with the new edition, but only for chapter progress. Enhanced Edition on the right.įirst off, the PC Enhanced Edition is free to all owners of the original release on Steam, the Epic Games Store, Good Old Games and the Microsoft Store. What’s new in Metro Exodus Enhanced Edition? An underground tunnel from early in the game. While the PS5 and Xbox Series X will get a version of this enhanced edition later this year, the team at 4A Games have had most of their focus fixed on next week’s PC version release. Metro Exodus Enhanced Edition takes this idea and instead focuses on upgrades that make the best use of the advancements in PC gaming hardware since early 2019. The Metro franchise already explored this territory in 2014 when the Redux editions of Metro 2033 and Metro Last Light released for PS4 and Xbox One. This edition of the game added in some of the PC version’s ray-traced effects and offered smooth, playable frame rates. In February 2021, Remedy re-released the game as Control: Ultimate Edition for PS5 and Xbox Series X. The PS4 and Xbox One versions were plagued by inconsistent frame rates, lower-quality assets, and the complete omission of the ray-traced effects that made the PC version a showstopper in 2019. Remedy’s Control is a good example of this. Left: Metro Exodus w/Ultra settings - Center: Metro Exodus w/1-bounce ray-traced global illumination - Right: Metro Exodus Enhanced Edition Many times, the PC version of a multiplatform game will offer a much better experience than its console counterparts and for that upgraded PC experience to make an appearance on newer consoles. It is rather common for previous-generation games to get reissued on newer console hardware and bring along better textures, effects, and other bonuses that were not feasible on older technology. Metro Exodus Enhanced Edition is set to release on May 6. Some two years after it launched on PC, Xbox One, and PS4, Metro Exodus is getting a major update to bring the shooter back to the forefront of next-gen graphics. The first Metro game was one of the earliest to make use of the DirectX 11 API and Metro Exodus was the first title to show the potential of real-time ray tracing in a conventional game. The Metro franchise has long been synonymous with pushing the limits of real-time rendering technology. ![]() The Syndicate instigates revolutions and enables terrorist attacks in countries that are friendly to Western interests. In accordance with the original project's modus operandi, the organization recruited covert operatives who abnegated their countries, faked their deaths and became assassins and agents for the faction. However, the latter turned rogue and used the Syndicate to enforce his own anarchist goals. ![]() ![]() In order to use the red box, it would have been necessary to identify the British Prime Minister, who nevertheless rejected the project.Īlthough the Prime Minister rejected the project, it was secretly founded without any permission by MI6 Chief Atlee and led by one of his agents, Solomon Lane. The budget for this operation was on numbered accounts that should only be accessed through a virtual red box. The Syndicate was originally a proposed British government project to recruit former covert operatives of other countries, provide them with new identities and have them perform field missions without oversight, making the British Prime Minister judge, jury and executioner without accountability. It was originally a British government project created by Atlee but, under the leadership of Solomon Lane, the Syndicate went rogue and became a powerful international terrorist organization.Īn version of the Syndicate appears in the original 1966 Mission: Impossible TV show, but it remains unclear whether or not it's related to the one from the movies. The Syndicate (later renamed as The Apostles) is a major antagonistic faction in the Mission: Impossible franchise who were mentioned in the end of the 2011 movie Mission: Impossible - Ghost Protocol before appearing as the main antagonists in 2015's Mission Impossible - Rogue Nation and its 2018 sequel, Mission: Impossible - Fallout. ~ Ethan Hunt describing the Syndicate to his friend Benji Dunn. The work of a single organization the Syndicate, a rogue nation trained to do what we do, imbued with a new sense of purpose: destroy the system that created them, regardless of who is in the way. We will keep you updated on any new information about the project.These are no accidents. The soundtrack is tentatively scheduled for release in September in coordination with the release of the Zombies!!! Ultimate Collector Set and Zombies!!! Ultimate Upgrade Kit. To have them working with us to create something specifically for our universe is incredible.” “Words cannot express how excited I am to have Midnight Syndicate doing a soundtrack for Zombies!!!, For many of our players, Midnight Syndicate’s music has already been the unofficial soundtrack to their gaming sessions over the years. Twilight Creations co-founder Kerry Breitenstein adds I think album will also resonate with our fans in the Halloween and haunted house industries.” We’re working closely with the Twilight team to create something that really enhances their players’ gaming experience. “I’m a big fan of Zombies!!!, With the game celebrating its 15th anniversary in 2016, it seemed like the perfect time to undertake this project. Almost 13 years after releasing the first official role playing soundtrack to the iconic Dungeons & Dragons® game, award-winning composers and dark music pioneers Midnight Syndicate have teamed up with premier game designer Twilight Creations to produce a game soundtrack for the zombie apocalypse-themed Zombies!!! board game.
Originally started by programmer James Sayer, Dingo Games became a husband and wife team when he married artist Kristin Wilson (now Kristin Sayer). The iPad version is available on the App Store here:ĭingo Games is an independent game developer located in Vancouver, Canada. Tasty Planet: Back for Seconds is available on the App Store here: Tasty Planet: Back for Seconds HD: US: Dingo Games Inc. Log In to add custom notes to this or any other game. This version of the game uses the iPad's larger screen for a two player cooperative campaign mode in which each player controls their own goo. Tasty Planet: Back for Seconds Release Details iOS (iPhone/iPad) Macintosh PC. Mice, cats, Tyrannosaurus Rex, mummies, gladiators, and flying saucers are just a few of the hundreds of objects available for consumption.Īlso released today was the iPad version of the game, Tasty Planet: Back for Seconds HD. Each time period features a unique set of objects for players to eat. dinosaurs), Ancient Egypt, Ancient Rome, Feudal Japan, and the distant future. Players will eat their way through six different time periods: modern, Late Cretaceous (i.e. ![]() The game's story begins with the goo eating a time machine, causing him to be sent back in time. There is also a huge variety of new entities that players get to eat. The splashy game characters and gloomy picture style make the overall style of the game more realistic and vivid. Levels can now span vastly different object sizes players can grow from the size of an amoeba to the size a galaxy within a single level. Tasty Planet: Back for Seconds Description. The sequel has many improvements over the original. Tasty Planet: Back for Seconds is the sequel to Dingo Games' popular iPhone game, Tasty Planet. By the end of the game, players are able to eat the entire world (and more). In Back for Seconds players control a ball of goo with the ability to eat anything smaller than itself. Description: Adventure / 24371 KB / Tasty Planet: Back for Seconds / Dingo Games / Games 1.6.1 Tasty Planet: Back for Seconds Tasty Planet: Back for. Novem(Vancouver, Canada) Dingo Games ( announced today the release of Tasty Planet: Back for Seconds for iPhone and iPod Touch. Playing as the goo, you'll travel to six different time periods and eat everything. The more it eats, the bigger it gets Soon you'll be able to eat the entire planet The story begins when the goo eats a time machine, sending him back in time. ![]() ![]() is een iPhone app met iOS versie 9.0 of hoger, geschikt bevonden voor gebruikers met leeftijden vanaf 9 jaar. Optimized for iPhone 4S.-Tasty Planet: Back for Seconds van Dingo Games Inc. Tasty Planet is Back for Seconds on iPhone Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The game works on all iPhone and iPod Touch models. Drag and drop living, squirming, talking, globs of. Overall, World of Goo is a fun puzzle game and a great addition to the Switch eShop, great multiplayer and gameplay you'll enjoy.as I said if you love puzzle games then this a game you can't miss out on. World of Goo is a multiple award winning physics-based puzzle/construction game made entirely by two guys. World of Goo is a physics-based puzzler about building towers and bridges out of gelatinous critters, Little Inferno is an avant garde affair about a child ordering goods only to burn them in a fireplace in order to stay warm, and Human Resource Machine is puzzle game about programming and productivity in an uncaring corporate machine. World of Goo’s stylish-yet-simple graphics look great on the Nintendo Switch handheld screen or on the TV, and it can be played on the hybrid console in several ways. I personally like playing it on my lovely HD TV. You can use this method playing in docked mode or tabletop mode. The core puzzles are as dastardly as ever, and feel just as fresh as they ever did, with numerous ways to solve themand numerous ways to epically fail Highly challenging, highly addictive, and, more than ever, leaving a thirst for a true sequel, World of Goo is a must for any Nintendo Switch owner. You can use a Joy-Con to point and click just like a Wii Remote, and even play cooperatively with a buddy. A few control options are available to choose from in World of Goo. World of Goo is known to be one of the finest offerings that WiiWare offers, and is featured on many Best Of lists, but how does it still hold up with a fresh release on the Switch? Turns out pretty great. I mean this game has won awards aswell so it's clearly one of the best indie games. Me refiero a World of Goo, un videojuego que se hizo hueco en el amplio catlogo de la exitosa consola de Nintendo, sobre todo por su. This game really uses the Joy Con functionality well so if you like the joy cons you'll be using the joy cons for this a lot. All por 2008 apareci en Wii, concretamente en la WiiWare, un ttulo que sorprendi por su novedoso planteamiento y jugabilidad. ![]() This is one of the best indie games on the Nintendo Switch if you love puzzles this is refreshing game to buy with it only being $9.99 it's a This is one of the best indie games on the Nintendo Switch if you love puzzles this is refreshing game to buy with it only being $9.99 it's a bargain. ![]() Gail Hawkins, Oahu Tutor, is not Lindamood-Bell Learning Processes nor is it affiliated with, certified, endorsed, licensed, monitored or sponsored by Lindamood-Bell, Nanci Bell, Phyllis Lindamood or Pat Lindamood. Legal Terms & Conditions: * ® is ™ (TradeMark) of Linda mood-Bell. Program concepts were presented through lecture/discussion, video demonstration, and supervised practice by a Lindamood-Bell Learning Processes trainer. The workshop presented math concepts through manipulatives and imagery. Hawkins completed 7 hours of instruction in the theory and techniques of developing math concepts and processes for the math program developed by Nanci Bell and Kimberly Tuley. It is a foundation for phonetic processing, sight words recognition, spelling accuracy, and contextual reading fluency.Ĭoncepts and techniques were presented through lecture/discussion, demonstration, videotape, and supervised practice by a Lindamood-Bell Learning Process trainer. The sensory processing is a base for competency in reading and spelling. ![]() The methods provide a way to process sounds and letters in words. Hawkins completed 14 hours of instruction in the theory and techniques for developing symbol imagery for Phonemic Awareness, Sight Words and Spelling using Nanci Bell techniques. Techniques develop symbol imagery for consonants, vowels, as well as single and multi-syllable words. Individuals of all ages may experience the symptoms of an undiagnosed and untreated concept imagery dysfunction. A student's oral reading may be adequate but they do not understand what they are reading. Students may also have difficulty expressing ideas in an organized manner. Students with weak concept imagery can experience difficulty with reading comprehension, critical thinking, and may not easily follow directions or connect to conversations. Students describe pictures and "picturable" words. They progress to visualizing and describing sentences, paragraphs, and longer text which improves reading comprehension.Ĭoncept Imagery can be used for LANGUAGE COMPREHENSION & THINKING The concepts were presented through lecture/discussion, demonstration, videotape, and supervised practice by a Lindamood-Bell Learning Processes trainer.Ĭoncept imagery improves language comprehension, following directions, expression, and critical thinking. Visualizing and verbalizing methods stimulates the ability to form an imaged gestalt while reading or listening to language. Techniques for stimulating concept imagery for single words, phrases, single sentences, sentence by sentence in paragraphs, whole paragraphs and pages were taught. Training was fourteen hours of instruction in the theory and techniques for developing concept imagery as presented in the Visualizing and Verbalizing for Language Comprehension and Thinking (V/V) program. "VISUALING AND VERBALIZING"® Awarded 1.4 LBLP Credit Hawkins received written verification of training from the Lindamood-Bell Corporate Headquarters in San Luis Obispo, California, for the following methods: Lindamood-Bell Learning Processes® has been reviewed and approved as an Authorized Provider by the International Association for Continuing Education and Training (IACET). Gail Hawkins attended Lindamood Bell Learning Processes® training in Seattle, Washington in July of 2005. Honolulu Reading Tutor Training by Nancibell® Visualizing and Verbalizing® ![]() While Desperados 3 starts vaguely linear as it teaches the ropes, it quickly opens up to allow players to tackle these stealth puzzles anyway they see fit. Each character is better for certain situations than the others, and Mimimi has built these open playgrounds with many ways forward. It's immensely satisfying when you pull off a perfect chain of kills (or knockouts), following 15-20 minutes of trial-and-error.ĭesperados 3 offers a chess-like mix of pieces thrown out onto these massive levels. And that's a low-level combination, all things considered. When faced with three guards, one way forward is to distract one with Kate, connect two of them together with Isabelle, and then use Cooper to shoot the distracted guard and one of the connected targets at the same time. In Showdown, you can pause the action, set up different attacks and moves for each character, and then simultaneously execute them. The squad's abilities intertwine in Showdown Mode. Desperados 3 rewards the player's knowledge of how team fits together and where skill overlap and diverge. The stringent focus of each character allows Mimimi to craft each level with those characters in mind, like having a larger enough group that you need to use McCoy's ether bomb to knock out one cluster of enemies, while Kate blinds another with perfume, opening the way for Isabelle to climb to another location. Hector is the only one big enough to knock out the stronger Long Coat enemies in a single blow, while everyone else is forced to shoot them first to stun them. Isabelle is the only member of the team that can swim, and she and Cooper are the only two that can climb up ropes and ivy growths. Cooper can carry a single enemy body at a steady pace, while the heavy Hector can carry two bodies at a run, but Kate and the Doc can only slowly drag a single enemy. There's also some gaps and overlap in non-character specific abilities. Finally, the mystical Isabelle Moreau can take control of weaker enemies and even connect them physically: one attack, two deaths. The Doc is also a great hand with a lock pick. Kate O'Hara can disguise herself and flirt with male enemies to keep them distracted, but she's stuck at close range, unlike Doc McCoy-pun likely intended-who can snipe from long range. Nominal lead character Cooper can shoot his double pistol to kill two folks at once, while the heavy Hector has a massive bear trap named Bianca to kill unsuspecting foes on patrol. The five each cover their own broad spectrum of abilities to attack enemies, control the battlefield, and move around unseen. From the isometric viewpoint, you'll control your squad of Wild West warriors. The core of Desperados 3 is the same as Mimimi's last outing, a mix of complex vision cones, sound bubbles, cover, and unique character abilities combining into a stealth playground. I'm not complaining though, as Desperados 3 shows that Shadow Tactics was not a fluke. Shadow Tactics, meanwhile, was originally pitched as "Commandos with ninjas" by its developer, so seeing the folks behind the spiritual successor take the reins on a new entry in the previous homage is an odd serendipity. It even released during the height of that series' popularity. It's been a weird chain to get to this point: the first Desperados, Wanted Dead or Alive, was essentially a clone of Commandos: Behind Enemy Lines. In 2016, Shadow Tactics was a low-key favorite of mine, so I'm glad to see the studio get a chance to tackle this series. | Mike Williams/USG, THQ Nordicĭesperados 3 is a stealth tactics game from Mimimi Games, the folks behind Shadow Tactics: Blades of the Shogun. Desperados 3's visuals break down a little up close, but look great at normal zoom. That's how quick failure can visit you in this game. Hell, a default setting will warn you if you haven't quicksaved in the last minute. ![]() Desperados 3 knows you'll fail: quicksave and quickload are key parts of the experience. I've even just thrown a character to the wolves just to see what would happen. I've coordinated complex maneuvers, only to have a character leave cover and get spotted. I've sent one of my characters in the wrong direction, leaving them to get shot. I didn't settle into my long-time fighting game fandom without losing many, many quarters trying to pull off fireballs in Street Fighter 2: Champion Edition.ĭesperados 3 finds its foundation in failure. I didn't become a veteran of tactics strategy games without getting my Chemists killed in Final Fantasy Tactics. Progression in anything is a constant loop of trying, failing, learning from that failure, and trying again. |